[00:00:00] Speaker A: Hey, did you hear? I'm a slug lord now?
[00:00:02] Speaker B: No, I didn't. I'm so jealous. I'm not a slug anything.
[00:00:07] Speaker A: Well, you too can become a slug something. Just head to tinyurl.com supportpfd and subscribe to Pork Fried Dice on Ko Fi.
[00:00:18] Speaker C: Awesome.
[00:00:20] Speaker A: You're listening to the show about the dreamer.
It's Pork Fried Dice.
I'm Eric and I'm the dungeon Master.
[00:00:32] Speaker D: I'm Abby and I play Rafina.
[00:00:34] Speaker A: I'm Alex and I play Batwack.
[00:00:38] Speaker B: I'm KT and I play Will.
[00:00:41] Speaker C: I'm Adam and I play Roscoe.
[00:00:46] Speaker A: Hold on to your haversacks. Let's roll.
[00:00:53] Speaker B: Oh, it's insane.
[00:00:55] Speaker C: This is how my friends discover I'm a sound vampire.
[00:01:05] Speaker A: Because they don't like a reflection. They don't show up.
Yeah, okay.
It's like in my mind. A sound vampire is someone who consumes the sound of others for sustenance.
[00:01:20] Speaker C: No, no, I meant I'm a. I'm a sound. Like, I'm a logical vampire.
[00:01:24] Speaker A: Like an energy vampire.
[00:01:26] Speaker C: I'm a cohesive, coherent, reasonable vampire.
[00:01:30] Speaker B: I'm a sound vampire.
[00:01:33] Speaker A: Or maybe you consume enclosed saltwater bodies of water.
[00:01:40] Speaker B: That's the one.
[00:01:43] Speaker A: Or you consume 5/7 of a fictional dog Sounder.
Isn't that a dog?
[00:01:55] Speaker B: I don't know.
[00:01:56] Speaker D: Maybe.
[00:01:57] Speaker A: Sounder.
[00:01:58] Speaker B: I don't know.
[00:01:59] Speaker C: I don't think so.
[00:02:01] Speaker B: No, I think you're wrong.
[00:02:02] Speaker A: The Sounder and the Fury. Isn't that a book?
[00:02:06] Speaker C: It's about a dog Sounder by William H. Armstrong. A story of an African American boy living with his sharecropper family.
Wait, where does the dog get turned to? It is the only character name used in the book.
[00:02:23] Speaker B: Oh.
[00:02:23] Speaker C: Often refers to the various characters by their relationship to their role in the story. What?
[00:02:29] Speaker B: Did you read this book, Eric?
[00:02:31] Speaker A: I don't know if I did.
[00:02:32] Speaker B: Just trivia or something in your brain.
[00:02:35] Speaker A: Like I know what Old Yeller is. I don't think I've ever read Old Yeller.
[00:02:39] Speaker D: I refuse to.
[00:02:42] Speaker A: Wow.
[00:02:43] Speaker D: Too sad.
[00:02:44] Speaker A: Oh.
[00:02:46] Speaker D: Dogs are not allowed to die.
[00:02:54] Speaker B: What is that? What was that controversial opinion you were about to say?
[00:02:58] Speaker A: Just that I think they are, unfortunately, are allowed.
[00:03:02] Speaker C: Oh, Abby's doing a Bill Maher. This is new rules from Abby.
Dogs aren't allowed to die.
Bill Maher not allowed to have a platform.
[00:03:20] Speaker B: Yeah, you can take over that job. That could be the first rule. I've never. I don't even know what you're talking about. This was his thing. That was his shtick.
[00:03:28] Speaker C: It is still is still his stick.
[00:03:31] Speaker B: I don't pay attention to his existence, so.
[00:03:34] Speaker D: Me neither.
[00:03:36] Speaker A: It's okay. He's not relevant.
[00:03:38] Speaker B: The Adam must consume all the content of Earth. So it doesn't matter whether it's irrelevant or relevant. It must be consumed.
He has to know. He has to have all of the content.
Yeah, yeah.
[00:03:52] Speaker C: I just mean that I'm satisfied.
[00:04:01] Speaker B: I like how you say it. Then. I'm a content.
I'm real content.
[00:04:07] Speaker C: I'm content.
[00:04:08] Speaker D: I sure hope your content.
[00:04:11] Speaker C: I hope your content.
I still.
[00:04:14] Speaker A: I'm in content.
[00:04:18] Speaker B: Incontinent.
I'm continent.
[00:04:27] Speaker A: Wow.
[00:04:31] Speaker B: Hi baby. You're okay?
[00:04:33] Speaker A: Yeah, I am. Are you okay?
[00:04:35] Speaker B: I don't know what.
I'm okay. Hi, I'm here.
I'm okay.
[00:04:42] Speaker A: I thought you weren't okay. You people say few.
[00:04:47] Speaker B: Are you trying to say that you say that or something?
[00:04:49] Speaker A: Don't say it. But I hear people say it, so sometimes I say it mockingly. I don't know. I don't. I don't think I have a specific.
[00:04:56] Speaker B: So you're just making this up? Some people say.
[00:04:59] Speaker A: Many people say flumph. Some people say that that's a D and D monster.
[00:05:04] Speaker B: A flumph.
[00:05:05] Speaker C: A flumph.
[00:05:06] Speaker B: A flumph.
[00:05:07] Speaker A: Uh huh.
[00:05:07] Speaker D: You sure it's not a Dr. Seuss character?
[00:05:10] Speaker B: Fluffy. Yeah. Flumph.
[00:05:11] Speaker A: Let me see. Flumph.
[00:05:13] Speaker C: It is a flump.
[00:05:14] Speaker A: Right?
[00:05:14] Speaker B: Is it cute?
[00:05:16] Speaker A: It's like a squid looking thing, I think.
[00:05:21] Speaker C: X the mystics. First rule of dungeon survival, trust a fluff.
[00:05:26] Speaker A: Yeah, it is cute actually.
[00:05:27] Speaker D: Really?
[00:05:28] Speaker A: Yeah.
[00:05:29] Speaker B: Yeah. Oh my God.
It's like. Yeah, it is like a squid. It looks like the flying spaghetti monster. It looks just like the flying spaghetti monster but without meatballs for eyes.
[00:05:41] Speaker A: It's a flumph. So people do say flumph.
[00:05:46] Speaker B: All right.
[00:05:46] Speaker D: I'm glad we cleared that up.
[00:05:47] Speaker A: L U M P H Interesting.
[00:05:50] Speaker B: All right.
[00:05:50] Speaker A: I wonder if it comes from Heffalump.
[00:05:52] Speaker B: We should just like feature a new creature for anybody who's listening to pork dice and has no idea. Has no idea how to actually play in D. D after listening to this for six years. They're like what exists in D and D? We just start listing some real things that you could find in the D and D book.
Guys. Did you know?
[00:06:11] Speaker D: Maybe I'll start learning the rules that way.
[00:06:13] Speaker B: Yeah.
Yeah.
[00:06:17] Speaker A: The last time I touched a DND book.
[00:06:19] Speaker B: I know. You don't.
[00:06:20] Speaker A: You don't.
[00:06:20] Speaker B: You're like, whatever. I'm just making this up. It's great. I love it.
[00:06:23] Speaker A: I Google rules.
[00:06:24] Speaker B: Occasionally. Yes, you do.
[00:06:25] Speaker A: I do.
[00:06:26] Speaker D: That's true.
[00:06:26] Speaker A: Occasionally.
[00:06:27] Speaker B: Occasionally.
[00:06:27] Speaker D: We appreciate it.
[00:06:28] Speaker A: Do we? Usually. You complain.
[00:06:31] Speaker D: I do usually complain. But you would be.
[00:06:33] Speaker B: I thought we could do whatever we wanted.
[00:06:37] Speaker D: I've never said that in my life.
Teehee.
[00:06:46] Speaker A: Previously on Pork Fried Dice.
Oh, there's a long gap at the beginning. Oh, okay. It's about to start. Okay. Here you go.
[00:06:58] Speaker B: Oh, my God, yes.
[00:07:03] Speaker D: Okay.
[00:07:18] Speaker B: She hasn't even sung yet.
[00:07:19] Speaker E: I'm so excited.
[00:07:21] Speaker A: Well, guys, this is a long intro.
[00:07:23] Speaker B: So I have to fill in some.
[00:07:24] Speaker A: Of the gaps here.
[00:07:27] Speaker D: You think I would have taken care of that? Adam always does a good job, but here it comes.
[00:07:31] Speaker B: Here comes.
[00:07:34] Speaker D: Color shines from the groves in this golem the Garcia seems like Napoleon.
We're welcome here but no metal can we take in Isn't that better? Laugh.
Everybody's got some weapons to stash.
These folks are generous to guests. Apparently they're self sustaining socialists.
We want to know how they keep safe. They have their ways won't tell us to our fate.
Will and Roscoe test out the detector.
Rafina too.
No one thinks to inspect her.
We all go through.
[00:08:54] Speaker B: Here.
[00:08:54] Speaker D: It bleeds us on a tour Eternal. Or is it eternal? Praying for protection and blame for the griddle Ha. Almighty dragon lord Maybe tomorrow we'll wish we still had a song.
I could have spoken here too but the dreamer in a store that's hot lives into worlds which sounds like. You know what?
We can't go till invited in. Maybe tomorrow we'll get an invitation.
Dream on, dream on Hearing your dreaming kick towel skip Dream check, dream check Roscoe. Self deception role is one who's the dreamer and who's the dream Three tree trunks twisted in a helix Heat radiating from red purplish flame lakes oh, parimass the dead thing smell Snake box and eagle have been dead for a spell.
[00:11:16] Speaker B: Oh, my God.
Amazing.
[00:11:19] Speaker A: Holy moly.
[00:11:21] Speaker B: Can I see those?
[00:11:22] Speaker D: You can tell it wasn't Steven Tyler, right?
[00:11:26] Speaker B: No, you sang it better. He screamed.
[00:11:28] Speaker A: I thought it was Liv Tyler.
[00:11:30] Speaker B: I thought it was his daughter. Yeah.
[00:11:33] Speaker D: Oh, my gosh. Yeah, I put him into the recording chat.
[00:11:36] Speaker B: Did you see? Oh, thank you. No, I did not. Because I don't have control over it.
[00:11:39] Speaker D: Yeah, the high notes didn't. Did not articulate as well.
[00:11:42] Speaker C: That's so good.
[00:11:46] Speaker B: I loved the one word invitation.
[00:11:52] Speaker D: So I'm trying to think. I have to check my notes while. What else we.
The one thing I didn't talk about. Steed Corral and hiding like he was wearing a T shirt. Right? Or so we said and. And kick hid things under the. The saddle.
So there was that. That I did not incorporate. Despite all of the lengthy silences that I could have spoken during.
[00:12:14] Speaker B: Oh, my gosh.
[00:12:15] Speaker D: Instrumentals. But yeah, that was so. There you have it.
[00:12:18] Speaker B: So cool. Thank you so much. I just got to read. Oh, my God. That was.
That is so cool. Wow. Like, it fits too really well. It sounds like it should be the original song.
[00:12:31] Speaker A: Maybe it is.
[00:12:32] Speaker D: I tried really hard.
[00:12:34] Speaker B: Who's the parody artist?
[00:12:38] Speaker D: I was really. For the first time, I was really trying to match not just like the words, but also the shape of the melody too. What was going like.
[00:12:47] Speaker B: So cool.
[00:12:48] Speaker D: That was my. I mean, I didn't do great at it, but it was fun to try.
[00:12:51] Speaker B: I think it was awesome. I want to listen to it again. Again. As usual. I will have Eric send it to music.
[00:12:57] Speaker A: Play it again.
[00:12:58] Speaker B: You always make the same E Turtle.
[00:13:01] Speaker C: Yes.
[00:13:01] Speaker B: E. Turtle. Or is it eternal? Amazing.
[00:13:05] Speaker D: Well, there you have it. Everyone knows what's happening, right? We're all wondering.
[00:13:08] Speaker B: Doorless hut lives in two worlds. Which sounds like. You know what? We can't go. Chill. Invited in. Maybe tomorrow we'll get an invitation.
That's so good.
Oh, my God. Okay. Garth. Yeah. Theo is the guy that was at the gate.
[00:13:25] Speaker D: I guess the front. The beginning. Yeah.
[00:13:27] Speaker B: And then Grim Gyram leads us on a tour.
Okay. Amazing.
[00:13:34] Speaker D: It's hard to sing the word Gyram.
[00:13:35] Speaker B: Yeah. Yeah.
Oh, my God. Abby. Amazing. Thank you so much. Wow. Yay. I love hearing Abby sing the dream on.
[00:13:45] Speaker C: Yeah.
[00:13:48] Speaker B: So cool.
[00:13:49] Speaker D: My best thing ever. But it was fun.
[00:13:51] Speaker B: So cool.
You're like Cassandra from Wayne's World. You can really wail.
[00:13:56] Speaker A: No.
And her name was Cassandra.
[00:14:06] Speaker B: Amazing.
[00:14:06] Speaker D: So what's going to happen? What's going to happen?
[00:14:08] Speaker A: Let's find out.
[00:14:10] Speaker D: All right.
[00:14:10] Speaker A: If. What?
[00:14:11] Speaker D: Pork fried dice.
[00:14:12] Speaker A: If What?
[00:14:13] Speaker B: Next time.
[00:14:14] Speaker D: Yeah, exactly. Good night, guys.
I don't even know what perspective we're supposed to have this episode from because we don't know who's dreaming what.
[00:14:23] Speaker B: Right.
And Eric just sits there and shrugs.
[00:14:26] Speaker A: Yeah.
[00:14:26] Speaker B: Oh, well, I guess that's it.
[00:14:28] Speaker A: Exactly.
[00:14:30] Speaker B: Crazy.
[00:14:33] Speaker A: What are you smiling at?
[00:14:34] Speaker B: I'm smiling at you because you're. You're nervous about starting. You can do it.
[00:14:38] Speaker A: Got it. So you guys are in this bunk house, right?
That's the perspective you have. You're in the bunk house.
[00:14:44] Speaker D: We're in the bunk house.
[00:14:46] Speaker A: I think maybe.
[00:14:47] Speaker B: How did we feel?
[00:14:47] Speaker A: Did you leave? Maybe you left a little bit. I don't know.
[00:14:51] Speaker D: We don't know that Roscoe Is noticing that he's being dreamed?
[00:14:57] Speaker B: Yeah, he has.
[00:14:59] Speaker C: No shit.
[00:15:00] Speaker D: Because no one said anything.
[00:15:04] Speaker A: So, yeah. Gyrem has left you to your own devices.
I think someone told you at some point that. That there will be a meal soon. A lunch. Lunch and tide meal. And that you'll be summoned.
[00:15:18] Speaker D: Is Gam still standing there?
[00:15:19] Speaker A: No, he left.
[00:15:20] Speaker D: All right.
[00:15:21] Speaker A: Rosco, do you look different to others?
[00:15:31] Speaker C: I don't think so. Rosco's a weirdo anyway.
[00:15:35] Speaker B: Oh, yeah?
Yeah.
[00:15:37] Speaker C: Like, yeah, he's kind of looking around, taking in everything.
I don't know if he seems okay.
Somebody would have to be extremely observant to distinguish between Roscoe's usual and his.
[00:15:54] Speaker A: Current and a specific case.
[00:15:56] Speaker C: And Sean Hayes.
[00:15:58] Speaker D: Yeah, right.
[00:15:59] Speaker B: Oh, Sean Hayes. I'm like, why do I know that? That's not a bad guy. That's a good guy. I like Sean Hayes. Guy from Will and Grace, right?
[00:16:05] Speaker A: Yeah.
[00:16:06] Speaker B: And Jason Bateman's friend.
[00:16:07] Speaker A: Yeah.
[00:16:08] Speaker B: Yeah. Cool.
[00:16:12] Speaker A: Well, that was weird, huh?
[00:16:14] Speaker D: I don't understand how that hut has no door.
[00:16:18] Speaker B: It's probably just a jail or something.
[00:16:20] Speaker D: Like it's an oubliette dreamer.
[00:16:23] Speaker B: Shit. Like, oh, there's a dreamer. Okay.
[00:16:27] Speaker A: Oh, you think, like, someone's been kept prisoner in there?
[00:16:29] Speaker B: Yeah, probably. If there's no door.
[00:16:32] Speaker A: Oh.
[00:16:35] Speaker D: All right.
[00:16:39] Speaker B: But also, let's do nothing about it and maybe eat something and then keep going or something.
[00:16:46] Speaker D: They're gonna come get us, right? Aren't we just gonna stay here?
[00:16:50] Speaker B: I hope we don't stay here for too long. It's a little weird with all these dead animals everywhere.
[00:16:58] Speaker A: I mean, they're not everywhere. They're on these very specific plinths.
[00:17:02] Speaker B: They're everywhere.
They're out in the open in the air. Meaning the air particles around us are full of dead stuff. It is weird. They're everywhere.
[00:17:12] Speaker D: Have you thought about the fact that there's also human dander everywhere?
[00:17:19] Speaker A: Yes, and definitely danda.
[00:17:23] Speaker B: And what?
[00:17:23] Speaker D: Halfling dander. Let's kick dander.
[00:17:26] Speaker B: But this isn't dander. It's dead bodies out in the open.
So, you know animals.
[00:17:35] Speaker E: The whole world is made from Bahamut dander.
[00:17:42] Speaker C: Whole world's made of Baha World oh.
[00:17:45] Speaker D: Our whole world is made of Bahama tenris bomb dander.
[00:17:50] Speaker C: You guys are not helping Roscoe's situation.
[00:17:53] Speaker B: I'm trying to. I'm trying. I'm playing, like, I don't know what's wrong. I don't know anything is wrong with Roscoe. I'm trying to say instigatey things in. In. Maybe that will make Roscoe say anything, but it probably won't. It's usually what happens. Nobody reacts to Will being a total.
[00:18:08] Speaker A: Yep.
[00:18:09] Speaker D: Roscoe.
[00:18:12] Speaker B: Roscoe, tell us about what's going on in your head.
[00:18:16] Speaker A: Apropos nothing.
[00:18:19] Speaker D: So Roscoe seriously doesn't have an expression on his face or anything? He just looks weird. I mean, normal weird?
[00:18:26] Speaker A: Sounds like it.
[00:18:27] Speaker C: I mean, if Eric wants you to roll a perception, you can roll it.
[00:18:32] Speaker A: Inside, I guess, but I.
Yeah, inside.
[00:18:35] Speaker C: It would be an inside.
[00:18:36] Speaker B: Yeah.
Kick, why don't you shed a little light on these complete weirdos, they that live in Bathwack land.
[00:18:45] Speaker E: Well, Bahamut's a God.
And, yeah, I think he probably had some connection with Bathwack before he died.
[00:19:00] Speaker B: What kind of connection do you think that was?
[00:19:04] Speaker E: I don't know. He never told me.
[00:19:07] Speaker B: You know what? That is so helpful. Kick, I'm so glad you're here.
What about.
[00:19:15] Speaker E: I think everyone here worships Bahamut.
[00:19:17] Speaker B: Yeah, and what about this dreaming thing?
[00:19:21] Speaker E: I don't think that's part of it.
[00:19:23] Speaker B: You don't think that's part of it? So you. Do you think it's a prison or something? What's going on in there? Is it a house? What? What is it they really have?
[00:19:33] Speaker E: I think we should go find out.
[00:19:36] Speaker B: No. Okay, no busting holes through walls. We are here. Can we please just eat a meal and just be normal and solve nothing? Let's just coast through this little town. There's a little shade going on. We have ourselves a little meal.
[00:19:49] Speaker D: Roscoe likes to teach us to be normal. And I rolled insight, but accidentally only sent it to Eric.
[00:19:54] Speaker A: So 19.
So, Adam, do you have something or.
[00:20:00] Speaker C: I think with a 19. You see Roscoe staring at Will.
[00:20:08] Speaker D: Okay.
[00:20:12] Speaker C: Really intently.
[00:20:17] Speaker D: Rafina traces the gaze and sees that it goes to Will.
[00:20:22] Speaker B: Yeah.
[00:20:28] Speaker C: Will is. Will is so observant that he sees all this happening.
He traces Abby, he traces Rafina, tracing.
[00:20:37] Speaker D: Roscoe's case, and suddenly we're all tracing.
[00:20:41] Speaker B: Oh, no.
[00:20:45] Speaker A: What?
[00:20:46] Speaker B: All right, go ahead. I don't know what's happening. I'm just blathering. I'm like, okay, cake. You know, it's really helpful that you might. Bathwick might have told you a partial story, and it's unfortunate that you don't have more of his memories in your brain. God damn, that would be really helpful because wouldn't it be nice to. About whether Bahama is an or, like, whether why these animals are here? He's just going on about that.
[00:21:09] Speaker A: You can interrupt him at any point.
[00:21:10] Speaker B: Yeah, that's what I'm Saying? It's just. It's nothing.
[00:21:13] Speaker D: Okay, Rosco, is there something wrong with Will?
We're still calling you Will right now, right? Or are we? Valencio, who is Will?
Okay, that's what I thought. We're Valencia.
Or did you have a new name? I can't remember.
[00:21:31] Speaker B: Who are you talking to? I look at something else. I don't. What are you talking. I don't remember. The candles in the lantern. The lantern. The lighthouse. Remember the lanterns in the lighthouse? What was it that I was saying? Assume everybody listening all the time. God damn it. Is what I'm trying to say. The torches. Remember the torches in the lighthouse?
That's what I'm doing right now.
I don't know why I said that out loud. I'm just looking around. Look at these skylights. Gosh. Those torches. That might hear things. Gosh.
[00:22:02] Speaker D: So it was Abby asking about what name you're using. So, you know, so Will doesn't have to be too worried.
[00:22:09] Speaker B: I'm used to just that happening all the time.
[00:22:11] Speaker C: That was a part of Will's rambling.
[00:22:13] Speaker B: Anyway.
Remember the torches? Yeah. Yes.
[00:22:19] Speaker D: Remember the torches.
[00:22:20] Speaker C: This. It's way more dappled in here than it was in the lighthouse.
[00:22:26] Speaker D: Appleness.
Rosco, Is there something wrong?
You're staring. You're staring. Are you okay?
[00:22:36] Speaker C: Yeah. No, I was. I was just listening.
Listening to Valencio?
[00:22:44] Speaker D: Yeah, you sure were.
[00:22:46] Speaker C: I think.
Yeah.
Maybe we could just have a meal.
[00:22:57] Speaker D: Yeah, we could.
[00:22:59] Speaker B: Yeah.
[00:22:59] Speaker C: And maybe.
Maybe we don't need to jump into anything or jump to any sorts of conclusions.
[00:23:10] Speaker D: Wow, that's really weird. Okay, well, that doesn't feel very normal. But if you say so.
[00:23:20] Speaker C: Well, what now Rosco's staring at you.
Well, what would you like me to say?
[00:23:33] Speaker D: You're looking at me funny. What's go. Why are you looking at me like that? Do I have something on my face?
[00:23:38] Speaker C: Why aren't you answering my question?
[00:23:41] Speaker D: I couldn't hear it because I was distracted by your intense stare.
[00:23:50] Speaker C: I could repeat it.
[00:23:53] Speaker D: That would be normal.
[00:23:55] Speaker B: All right, now I want to roll an insight roll on Roscoe, because I think he's. If this is. If I can accept Adam's face, but.
[00:24:02] Speaker C: Right.
[00:24:02] Speaker B: Yeah.
[00:24:03] Speaker C: Rafina is acting way weirder than Roscoe.
[00:24:06] Speaker B: Rafina is always weird.
[00:24:07] Speaker A: So was Roscoe.
[00:24:08] Speaker B: I know. So is Roscoe, but what's weird about it? So, as somebody who likes to observe people again, if I'm accepting Adam's acting face as what Roscoe's face is, it's too almost calm and not zany enough.
[00:24:23] Speaker C: Roscoe's. Roscoe is sort of like.
[00:24:26] Speaker A: Is.
[00:24:26] Speaker C: Does seem quite serene.
[00:24:28] Speaker B: Like, what would you. It almost seems like he. It looks to me like he is, I don't know, under a spell or something. Like. Like he's trying to pro. He's having trouble processing things or something. So I'm like, what's.
What does that mean? So I'm rolling Insight. Sorry I had to sign in. I hadn't signed in yet.
[00:24:49] Speaker A: 17.
[00:24:49] Speaker B: 17.
[00:24:55] Speaker C: Yeah.
[00:24:55] Speaker D: You.
[00:24:56] Speaker C: You. Do you definitely see that? Roscoe is uncharacteristically calm and serene, and you.
You don't think it's a spell?
[00:25:12] Speaker B: Okay.
[00:25:13] Speaker C: In fact, like, if. If. If a lot of Roscoe's, like, weirdness since the time that you've met him is connected with a kind of, like, misalignment with.
With his own magicality.
This is actually the most kind of centered and lucent and aligned you've ever seen him.
There is no magic bending him away from himself.
[00:25:55] Speaker B: Okay.
[00:25:56] Speaker C: His focus is very much. And so he'll repeat himself.
Rafino.
[00:26:03] Speaker D: Yeah.
[00:26:03] Speaker C: What do you need me to say?
[00:26:09] Speaker D: What do I need you to say? I am concerned.
I feel keenly that you're either not here at all or extremely here.
[00:26:25] Speaker C: That's an interesting thing for you to say.
Well, I'm sorry you're consigned.
[00:26:31] Speaker D: I don't need you to be sorry. I'm just concerned.
[00:26:38] Speaker C: Okay. And do you need your concern to end?
[00:26:42] Speaker D: No.
[00:26:43] Speaker B: Roscoe, what kind of creepy serial killer questions are you asking right now?
What is your problem?
[00:26:51] Speaker C: So, okay, hold on. Okay, hold on. Roscoe wanders away from you guys. He murmurs to himself, and it's up to you. I don't know if you. You could probably hear him.
[00:27:04] Speaker B: I'm paying attention to himself. He's like.
[00:27:07] Speaker C: He's like, oh, okay. So they don't need to. They don't need my help because that's creepy.
Am I coming off as helpful? No, I'm coming off with serial killer.
[00:27:18] Speaker B: Wait, what'd you say? Coming off. Oh, as a serial killer. Sorry, it's not picking you up super perfectly. I think he's dropping out a little bit, and that happens sometimes, and I just don't want. I just don't want to lose it. Sorry. It's good. Sorry, am I coming off as helpful? No, I'm coming off as a serial killer.
[00:27:32] Speaker D: I thought I said creepy.
[00:27:33] Speaker B: Oh.
[00:27:36] Speaker C: No, I said serial killer.
[00:27:38] Speaker D: You did say okay, then. I didn't hear it.
[00:27:39] Speaker B: Okay, good. After repeating it clipped off in the middle.
Yeah, that's what I was worried About.
[00:27:45] Speaker C: Okay, all right. It's all good. It's all right. It's fine. He turns back around.
Look, I'm sorry. You know, we're in a new town and things are weird and people are talking about dreams and. I don't know. It's all. It's a strange place. But I just.
I'm here for you guys.
You know, maybe it's the fact that we're surrounded by these religious folks who worship Bomb Weight.
[00:28:21] Speaker B: Exactly.
[00:28:24] Speaker C: But I feel very attuned. I'm trying to be.
What do you guys need? What do we need right now? I think we need food. I'm hungry. I don't know about you guys. I'm hungry. I could go over this lunch and I hope that it happens soon.
[00:28:43] Speaker D: Well, if they're coming to get us, but we're hungry now. Let's just go. Let's go knock on the Dream Hut and see if they have food in there.
[00:28:50] Speaker B: Why?
[00:28:50] Speaker C: Why? Why? Why? What? Is that what you named, maybe?
[00:28:55] Speaker B: No, they said not to go to the Dream Hut. That's the one place we're not supposed to go.
How about we not go there?
[00:29:03] Speaker D: I just want to see if there's a door.
[00:29:06] Speaker E: Me, too.
[00:29:07] Speaker B: Walk far around the Dream Hut. Please, people, please. Can we please not fight a bunch of weirdos in the woods? Please, not before lunch.
[00:29:16] Speaker D: At least we're welcome guests.
[00:29:20] Speaker B: Not if you go to the Dream House.
[00:29:23] Speaker E: Bahamut favors justice and mercy.
And curiosity and mercy.
Justice and mercy.
[00:29:35] Speaker B: Okay, well.
[00:29:40] Speaker D: KT froze.
[00:29:41] Speaker B: Oh.
[00:29:42] Speaker A: Oh, yeah, you did.
[00:29:43] Speaker D: But I can still hear them.
[00:29:45] Speaker B: How do I do it? How do I do anything? What do I do?
[00:29:47] Speaker D: It's a nice pose.
[00:29:49] Speaker B: Oh, yeah. I look mad.
[00:29:51] Speaker A: Yeah, that's how they didn't know they. Why you didn't know. You were frozen.
20 minutes.
Okay.
[00:30:03] Speaker B: Bahamut favors justice and mercy. And I'm like, okay, nice of you to finally know something about that.
[00:30:11] Speaker A: Can't help but notice that you said justice first, though.
[00:30:14] Speaker D: Yeah.
[00:30:15] Speaker B: Yeah, yeah, yeah, yeah.
[00:30:18] Speaker D: Well, if you won't let me go and find the door, then let's just go into the kitchen somewhere, wherever their kitchen is in the meeting hall, and ask if we can have a little something something.
A smackerel.
Wow.
[00:30:38] Speaker B: Does that shatter all our bones? Is it that loud?
[00:30:45] Speaker C: Is it the. Is it the dinner bell? The lunch bell?
[00:30:48] Speaker A: You think it might be.
It's ringing out over the town.
[00:30:54] Speaker B: Okay.
[00:30:55] Speaker D: Okay, everyone, it's time to sit for meditation. Rufina, plops down on the ground.
[00:30:59] Speaker B: No, it's probably a meal bell. Probably. Or a creepy Corpse bell. Or, you know, maybe they're gonna throw someone else in the jail. The dreamer's jail.
[00:31:11] Speaker D: Rafine is sitting on the ground, eyes closed.
[00:31:14] Speaker B: I open the door, I peek out.
Is anybody leaving?
[00:31:18] Speaker A: You see a couple people in the robes of Burngate going toward the large building.
Pretty much directly across the clearing from where you guys are.
[00:31:31] Speaker B: Okay. Yeah. They're just. They're going into a big building. And if he told us what that was, I would say the meeting hall.
I don't know if he did.
[00:31:39] Speaker A: If someone did tell you, that is what they would have said it is all right.
[00:31:43] Speaker B: It's just lunch probably. Oh, okay.
[00:31:46] Speaker D: Rafina jumps up, runs out the door.
[00:31:50] Speaker B: Oh God, be careful.
Nobody go to that dreamer's den. I look around. I point.
[00:31:59] Speaker A: Except for me. Will you want me to scope it out?
[00:32:01] Speaker B: Right the fuck and stop.
[00:32:03] Speaker E: Is it right next door?
[00:32:04] Speaker A: Oh, shit.
[00:32:05] Speaker D: No can see it, but I don't. I don't know if it's right next door.
[00:32:08] Speaker A: Is it all right? Are you looking at the map?
[00:32:11] Speaker C: Yeah.
[00:32:12] Speaker A: So I put a little bed on the place. You guys are okay. There were flowers around the dreamer stand. So let me put like a flower there.
[00:32:22] Speaker B: Okay.
Okay.
And is that.
[00:32:25] Speaker E: Got crushed by a fire?
[00:32:27] Speaker B: Is that tree in the middle the burn? The tree that had with the fire.
[00:32:30] Speaker A: Okay, so that's the dreamer's stand over there.
[00:32:35] Speaker B: And then.
[00:32:37] Speaker A: This one with the cheeseburger. That's the meaning?
[00:32:42] Speaker B: Yes. I hope we're having cheeseburger. That's pretty sweet.
[00:32:46] Speaker D: It's not going to be great for bath whack, though.
[00:32:49] Speaker C: Not great for Adam, who's been intermittent fasting.
[00:32:53] Speaker A: What's your least favorite food, Adam?
[00:32:57] Speaker C: My least favorite food?
[00:32:59] Speaker A: Yeah.
[00:32:59] Speaker B: Raw kale. That's no fun.
Parsley.
[00:33:08] Speaker C: I'll have to get back to you on that.
[00:33:10] Speaker A: Okay.
[00:33:10] Speaker B: Just some of those stinky rotten fish from Norway. Or was it Sweden? You know the really stinky, loose, stinky.
[00:33:16] Speaker A: Canned fish or something awful.
[00:33:19] Speaker B: A durian.
[00:33:21] Speaker A: The decomposing shark that they put in the ground for three months.
[00:33:30] Speaker B: Yeah. So I. Watching Rafina just I guess pelt across the.
[00:33:35] Speaker A: She's just running through the fire in the middle of the tree.
[00:33:39] Speaker B: She's hurtling over the corpses of the animals.
[00:33:44] Speaker A: Like a kid outside Walmart.
[00:33:47] Speaker B: Outside Target. You mean with a big ball?
[00:33:49] Speaker A: I was more picturing the taller yellow bollards, but yeah, the. The target.
[00:33:54] Speaker B: I haven't been to Walmart in a while.
[00:33:56] Speaker A: I don't any store like that. But targets are very distinct.
[00:34:00] Speaker B: Yeah.
[00:34:00] Speaker D: Yes.
[00:34:01] Speaker B: Okay. I. I'm. I. Yeah. Okay, guys, just don't just. Mo.
[00:34:06] Speaker A: Mo.
[00:34:06] Speaker B: What?
[00:34:07] Speaker A: What's my name?
[00:34:08] Speaker B: What's my name?
[00:34:09] Speaker A: Yeah, What?
[00:34:11] Speaker B: Just tone it down. Tone what down? Just, you know. Okay, go follow Rafina. Be good. I am good.
[00:34:20] Speaker A: What you talk about? Just.
[00:34:22] Speaker B: Will's just losing it because he's looking at bathwack and he blew a hole through the ship's wall, and he's like, he's gonna blow a hole through the dreamer's den. I just know it.
That's what's going. That's what's going through his head.
[00:34:33] Speaker A: You look over, he's wheeling a cannon around the side of the building.
[00:34:40] Speaker B: I just am trying to get them out in order of. I've got to warn them.
I don't know what Roscoe's going through, though. He's just. Now he's just being normal Roscoe, so I don't know.
[00:34:49] Speaker E: He's just weird, trying to. I'm trying to cover it up with my. With my shirt.
[00:34:55] Speaker A: There's a T shirt on Steed and a T shirt on the canon.
[00:34:58] Speaker B: It's a double T shirt on the canon.
Nice.
Well, this is gonna work.
[00:35:05] Speaker C: Roscoe's stares at Kick now.
And how are you doing?
[00:35:13] Speaker E: Good.
How are you? Did you wake up yet?
I'm just kidding.
[00:35:28] Speaker C: Oh, no, I know you are, because I haven't slept in a long time.
Have you?
[00:35:37] Speaker E: No, I can't sleep.
[00:35:41] Speaker C: Are you tired?
[00:35:46] Speaker E: I mean, yes and no.
I wouldn't mind taking a break, shutting my eyes for a moment.
But we can't do that. So let's go to dinner.
[00:36:10] Speaker C: We'll see.
Roscoe wanders off. He floats away toward lunch.
[00:36:17] Speaker B: He floats past Will.
[00:36:18] Speaker E: Floating?
[00:36:19] Speaker B: Yeah, I'm. I'm standing in the doorway. I let you by, but I'm just watching you. Like, there goes that guy.
[00:36:27] Speaker C: There goes that situation.
[00:36:34] Speaker B: I'm looking at Kick, too, because I feel like I have to make sure he doesn't go and investigate the house right away.
[00:36:43] Speaker E: I guess we're walking over to the dinner.
[00:36:45] Speaker D: Yeah.
Meeting house.
[00:36:47] Speaker E: I am. I do want to kind of take a little detour.
[00:36:50] Speaker B: I'm following him.
[00:36:51] Speaker E: Walk the perimeter of the flower house. On my way, if anyone wants to join me.
[00:36:56] Speaker D: Flower. Oh, because it has flowers. Right. Okay. Sorry.
[00:37:00] Speaker A: He's speaking of the Dreamer's Den.
[00:37:02] Speaker E: Yes, the Dreamer's Den.
[00:37:04] Speaker D: Rafine is yelling, grub, grub, grub.
[00:37:08] Speaker A: Do you see a grub on the ground? Are you very excited?
[00:37:14] Speaker D: No, indeed. Rafine is excited about lunch.
[00:37:18] Speaker B: What does Batwack looking like? And what does he find?
[00:37:20] Speaker A: All right, so Kick is Circling the. The Dreamer's Den.
And you. Are you actually following.
[00:37:26] Speaker B: Following him? Yes.
[00:37:27] Speaker A: For step.
[00:37:28] Speaker B: Absolutely. I'm not signed. Trying to surreptitiously do it. I'm just following him because I just knew he would go.
I just knew it.
[00:37:37] Speaker A: So you.
You take a little loop around the Dreamer's Den. No. No alarms go off. No one rushes out to. To manacle you or anything like that.
The whole thing is surrounded by these flowers sort of heaped up against the sides of the low building.
And all four sides are just solid wood. You don't see any windows or doors or anything.
[00:38:03] Speaker B: Hmm.
[00:38:07] Speaker E: I'm gonna look around. Does anyone see me?
[00:38:11] Speaker B: I'm seeing you. Hi. I wave at you.
[00:38:13] Speaker E: Anybody sees me, Hi.
I'll wave back to Will.
[00:38:18] Speaker B: Looks good. Nice house. Right? Let's go eat something.
[00:38:21] Speaker E: Yeah. Can you.
[00:38:22] Speaker B: Can you.
[00:38:22] Speaker E: Can you come over and just stand?
Right? Stand. Yep, Right there.
[00:38:31] Speaker B: I'll.
[00:38:32] Speaker E: So that no one can see me.
[00:38:34] Speaker B: Are you kidding me? Listen, fellow travelers, then I put my.
[00:38:38] Speaker E: Wheel on the wall. On the wall. My wheel. My ear.
[00:38:42] Speaker B: What?
I was very confused.
Oh, my God. I'm like, why does he have a wheel? It. He has the cannon. He wheeled the cannon over here, right.
[00:38:53] Speaker A: Up against the side.
[00:38:55] Speaker E: Put my ear on the wheel.
Push, Go.
[00:39:01] Speaker B: So, yeah, I'll try to block him, if that's what he's asking me to just block. But I'm like, I thought he was going to punch the wall, but he's just listening. Okay. All right.
I make myself big. I stretch myself out with my changed image. I kind of like, like, look like I'm stretching, but I'm widening and lengthening myself just slightly, like, oh, that's cool. Oh, yeah.
I can only do it for a second.
[00:39:23] Speaker A: Nice.
[00:39:24] Speaker B: Until I look like I'm just doing a gymnastics routine for a while in.
[00:39:29] Speaker A: Honor of Richard Simmons.
[00:39:30] Speaker B: Oh, Richard Simmons.
So sad. So, so, so, so, so, so sad. What a lovely person.
[00:39:38] Speaker A: Give me a perception roll. Buff. Whack.
[00:39:41] Speaker E: Oh, this is my. I'm really good at this.
[00:39:43] Speaker A: Good.
[00:39:48] Speaker B: Perceive.
[00:39:50] Speaker E: Perceive.
All right. I've done. I've done the incantation.
Now I click the button.
[00:40:00] Speaker A: Okay.
You have received nine. Every nine.
[00:40:05] Speaker B: Every time. True.
[00:40:06] Speaker A: Every time. Roll perception.
You hear some sort of a faint insect buzzing over in the woods, sort of away from the Dreamer's Den.
You get a whiff of something, you think that they're preparing for the meal that you're about to eat. You smell these flowers that are heaped everywhere, and you see Will looking more and more impatient with every nanosecond.
[00:40:42] Speaker E: Well, I just hear bugs. Let's switch.
[00:40:45] Speaker D: What?
[00:40:47] Speaker E: I just heard some bugs.
[00:40:49] Speaker B: I look around. Is anybody looking this direction?
[00:40:52] Speaker A: You don't see anybody around, period.
[00:40:58] Speaker E: You know you want to.
[00:41:05] Speaker B: I look at you like this, and I like what? Like, did you miss it?
[00:41:14] Speaker D: Well, also, I wanted the listeners to benefit.
[00:41:18] Speaker B: How do I describe that look?
It's like.
Yeah, but, like, what the. I don't want to encourage you.
Trying to think. If I have a spell that would help.
Let me just.
Quick, A spell? Spell be splop.
Oh, man.
Where's Bernard when you could use a dog? Ears.
[00:41:49] Speaker E: No one asked, but Steed is staying in the bunk room.
[00:41:52] Speaker D: Oh, okay.
[00:41:53] Speaker B: It's gonna be huge. Horse shits in there.
[00:41:58] Speaker D: Get stuck in his T shirt.
[00:41:59] Speaker A: It's teed.
[00:42:00] Speaker E: Steed poops. Poops? Marshmallows.
No, I, I don't know. I don't think Steve poops.
[00:42:07] Speaker B: Yeah, probably not. He's like magic horse.
[00:42:09] Speaker A: Fluffy.
[00:42:11] Speaker B: He's buffety. Six, seven, eight.
Okay, here, Bugs. All right.
Are you going to stand in front of me?
[00:42:25] Speaker E: Yeah, yeah.
[00:42:27] Speaker B: I bet you're gonna walk the away. As soon as I do this, and I do it really fast, then I.
[00:42:33] Speaker A: Walk away and a cop walks around the corner.
[00:42:36] Speaker B: Yeah. I just start pointing. Hey, hey, look at this guy.
I, I, actually, I don't do that. I, I, I, I'm like you. When I'm asking him if he'll. He'll block me or whatever. I take out, like, I think I have a handkerchief. I think I've said that before. Something like that. What do I have? What do I have in my pockets that's normal?
[00:42:59] Speaker A: Something doily?
[00:43:02] Speaker B: Yeah, it's my doily.
[00:43:05] Speaker A: A pocket square?
[00:43:07] Speaker B: Yeah. It's got to be something like.
[00:43:09] Speaker A: Spare ascot.
All right, listen, you extra wide spats.
[00:43:18] Speaker B: Oh, is the immovable rod metal?
[00:43:22] Speaker D: Yeah.
[00:43:23] Speaker B: Okay, then I guess that's in the. That's probably in the tent, too, with the rest of my stuff.
How about just. I know I always have, like, pencil and stuff, so I'll, I'll, like, I'll take out my pencil and I'll, like, gesture around like, you know what? If anyone's watching us right now, this is probably not going to be believable. Oops. And I drop my pencil close to the, Close to the building.
[00:43:44] Speaker A: Nice job, Garth.
[00:43:45] Speaker B: Excuse me. I dropped my pin.
And I, and I, and I bend over and, like, try to listen.
[00:43:52] Speaker A: That way you stick your butt out so someone looks at your butt.
[00:43:56] Speaker B: My tracks. Just in case Bathwack walks away.
He's gonna, he's gonna.
[00:44:02] Speaker A: All right, you dropped your pencil and roll.
[00:44:05] Speaker B: What is the perception?
[00:44:06] Speaker A: It is.
[00:44:07] Speaker B: Oh, my God. I better do better than bathwack. But I don't have a great perception.
Oh, a natural 20, ooo.
Yay.
[00:44:17] Speaker D: Yes.
[00:44:20] Speaker A: All right.
So you hear those bugs, smell those flowers.
You smell that food.
You identify all of those sensory inputs and you categorize them in your brain and you isolate them off onto one side.
[00:44:39] Speaker B: I am editing the episode. Is what's happening like. I am removing noise. Removing background noise.
[00:44:44] Speaker A: Yeah, exactly.
You allow to process audacity takes three minutes. Let's just wait.
[00:44:49] Speaker B: Yes, okay.
Yes.
[00:44:52] Speaker A: What do you do while you wait for three minutes? You look at your phone, send me a message.
Did you remember to.
I don't know.
And you just try to focus on what is beyond this wall and what you can hear potentially.
And you hear. You think you hear.
I'm gonna mute myself just for one second.
You think you hear.
[00:45:30] Speaker B: Bat thwack.
What?
Bat thwack.
[00:45:39] Speaker A: And then nothing.
[00:45:40] Speaker B: Oh, my God.
Okay. I don't know if you're gonna make me roll a deception. Roll to compose myself.
[00:45:49] Speaker A: Sure, if you want to.
[00:45:50] Speaker B: I don't know if you would want me to, but I'm gonna act like I didn't. I'm gonna act like, sure.
[00:45:56] Speaker A: Roll a deception.
[00:45:59] Speaker B: Why do I even ask? I should just never suggest any of that stuff. What the hell?
A 10. Deception.
[00:46:06] Speaker A: 10.
Bathwack.
Valencio will, as he's listening, sort of maybe starts back from the wall for a second, and then I'm assuming, then what? Just turns. And then you can.
[00:46:21] Speaker B: You know what? If you want me to decide what I would do.
[00:46:23] Speaker A: Is this Okay.
[00:46:24] Speaker B: I would look at the wall like, as if I. Like, that was like a straight. Like. That's really weird. And I would glance at Bathwhack for a second, and then I would put my head back to hear that second thing that you said.
And then I back away from the wall.
[00:46:39] Speaker A: Okay.
[00:46:39] Speaker B: Yeah.
Let's go eat.
[00:46:45] Speaker E: Are you okay?
[00:46:46] Speaker B: Yes.
This is just a. This is. I just dropped my pencil. Let's go here.
[00:46:53] Speaker E: Did you hear anything?
[00:46:54] Speaker B: No.
Is that included in my deception?
[00:46:57] Speaker A: I guess. Bathwhack. Roll an insight.
[00:47:02] Speaker E: I'm also very insightful.
[00:47:03] Speaker D: Yes, totally.
[00:47:05] Speaker E: Here we go.
[00:47:08] Speaker B: Nice. Good. He didn't.
[00:47:10] Speaker A: That's an 8.
[00:47:11] Speaker B: 8.
[00:47:11] Speaker A: Insight does not beat a 10.
[00:47:15] Speaker E: No.
[00:47:16] Speaker A: Don't think will hurt anything.
[00:47:18] Speaker E: Well, that was fun.
[00:47:22] Speaker B: I mean, it's a dreamer.
[00:47:23] Speaker E: Thanks for coming with me.
[00:47:25] Speaker B: Yeah, sure. Let's go. Come on. I'm doing this like, I'm A.
Come on.
Wait.
[00:47:31] Speaker D: Why.
[00:47:31] Speaker E: Why are you in such a hurry?
[00:47:33] Speaker B: Because we're not supposed to be by the Dreamer's Den and we've been here for 10 minutes.
[00:47:38] Speaker E: Nobody saw us.
[00:47:40] Speaker B: How do you know? How do you know who's looking or listening?
[00:47:44] Speaker E: I didn't see or hear anyone. I didn't hear anything.
Well, I heard some. I heard some bugs.
[00:47:53] Speaker B: Listen, I might have heard something, but we're not going to talk about it right now. We're going to go into the.
Let's go. You could sit next to me if there are.
[00:48:03] Speaker E: All right, all right, let's go. Let's go.
[00:48:05] Speaker D: If there are seats.
[00:48:07] Speaker A: He grabs your hand, pulls you towards them.
[00:48:09] Speaker B: I promise, even though we're at sleepaway camp, I'll sit with you at lunch.
We can make some of those lizard.
[00:48:15] Speaker A: Keychains share bug juice.
[00:48:17] Speaker E: Yeah, if it's important. You have to.
We have to be quiet.
[00:48:23] Speaker B: Thanks. Yeah, sure.
Hey, everybody.
[00:48:31] Speaker A: No, he just sneezes real loud.
All right. So, Rafina, you're clearly the first into the meeting hall. She's unusually hungry in your excitement for grub.
And as you enter, within is a very dark, cool, long room.
There's one big long table stretching down the center of the room, away from you, towards the back of the room.
The back wall of the room that you're in is dominated by a massive wooden dragon sculpture facing out towards and over the table.
As you enter, to the left and to the right of the door, as soon as you come in, the inhabitants of Burngate are all lined up on either side, almost like a receiving line.
And as you come in, they all say at once, in unison, welcome.
[00:49:37] Speaker D: Creepy.
[00:49:38] Speaker A: Whoa.
And one of them on the left, you do note that they are all half orcs of various ages. Okay, one of them, a female half orc, extends a hand to you.
[00:49:58] Speaker D: Rafina grasps the fingertips and bows and says, rafina Phalangepod at your service.
[00:50:06] Speaker A: Hello, Rafina. My name is Geli. Please, would you sit with me?
[00:50:11] Speaker D: I'd be delighted. Gelli, nice to meet you.
[00:50:14] Speaker A: And she takes you to a the left side of the table about midway up, and you sit down next to each other.
Roscoe, I know you were. You're headed over.
I'm assuming you go in as well.
[00:50:34] Speaker C: Yeah.
[00:50:34] Speaker A: Okay. As you enter, they all say, except for Geli, who's with Rafina, Welcome.
And then another female, half orc, this one, much older than everybody else you see, extends her hand to you.
[00:50:56] Speaker C: Roscoe takes it and kisses it.
[00:51:00] Speaker A: I am Galanna. Would you sit with Me?
[00:51:05] Speaker C: Sure.
I'm Roscoe Rosco La Flor.
[00:51:12] Speaker A: And she takes you to a different part of the table.
And you sit down.
Shimi and Moe come in.
They are greeted similarly with a unified welcome. And then one of them extends a hand and leads you.
You leads them to different parts of the table.
And then bathwack. And Will, you come in, welcome and bathwack. The female who you had seen tending the herb fires in the sort of the center by the tree, extends her hand to you and says, hello, my name is Gartom. Would you sit with me?
[00:51:56] Speaker D: Are they all females? They're not all females, are they?
[00:51:58] Speaker E: Hi, Gartom.
Okay.
[00:52:02] Speaker A: And she leads you to a seat. And this one is a male. Will extends his hand to you.
Hello, my name is Gem. Would you sit with me?
[00:52:15] Speaker B: Did bathwack touch the guy's hand or girl's hand or anything? Did that happen? Do you have to. What? How is the hand extended? Like high five style?
[00:52:23] Speaker A: Like shaking hands, like, as if to, like they would take your hand to like lead you.
[00:52:30] Speaker E: Beckoning.
[00:52:31] Speaker A: Yeah, like bent elbow, palm up, extended out to you.
[00:52:36] Speaker B: I. I do this. I pat it a couple times. Like this, like, yeah, sure, yeah.
He's trying to grab it. He's trying to grab my hand.
Sure.
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