390: One Life, Two Life, Three Life

390: One Life, Two Life, Three Life
Pork Fried Dice - A Dungeons & Dragons Podcast
390: One Life, Two Life, Three Life

Apr 07 2025 | 00:56:20

/
Episode 225 April 07, 2025 00:56:20

Show Notes

Subscribe to us on Ko-Fi for an exclusive podcast, behind the scenes content, and art from KT!

Our community Discord!

Our fan-run (thanks, Mark Jesson!) PFD wiki!

Our merch store!

 

Alternate Titles

We'd Prolly Kill Him Again And Throw Him In The Ocean

No Divine Guidance, No Batthwack Guidance

View Full Transcript

Episode Transcript

[00:00:00] Speaker A: Hello, loyal listeners. If you want to see Pork Fried Dice comics and animated gifs, here's secret bonus behind the scenes content and support us in the process. [00:00:09] Speaker B: Just head over to tinyurl.com supportpfd and subscribe to us on Ko Fi. Every Gold piece helps us keep Pork Fried Dice going. [00:00:20] Speaker C: Thank you. [00:00:22] Speaker B: You're listening to the show about Abby playing with poo sticks. It's Pork Fried Dice. I'm Eric and I'm the dungeon Master. [00:00:34] Speaker D: I'm Abby and I play Rafina. [00:00:37] Speaker C: I'm Alex and I play Batwack. [00:00:40] Speaker A: I'm KT and I play Will. [00:00:44] Speaker E: I'm Adam and I play Roscoe. [00:00:49] Speaker B: Hold onto your haversacks. Let's roll. [00:00:55] Speaker D: I don't even know if you can hear me. [00:00:57] Speaker C: I can kind of hear you. [00:00:59] Speaker D: Really? [00:01:00] Speaker C: We're sort of in the same room. [00:01:02] Speaker D: I'm pretty loud, but. [00:01:03] Speaker C: But my ears are covered by these things. [00:01:05] Speaker D: Can you guys hear him? [00:01:06] Speaker C: Yeah. [00:01:07] Speaker A: Yeah. That was the first time I heard him talk, though, so, yeah. [00:01:10] Speaker D: All right, good plan. [00:01:12] Speaker C: I'm. I'm in the middle of typing up some notes so that I can. I'm like, defragmenting my Batwack backstory. [00:01:28] Speaker D: Oh. [00:01:30] Speaker C: Yes. Make sure that I do everything more consistently. [00:01:38] Speaker D: Did you get a performance review that bathwack wasn't self consistent? [00:01:42] Speaker C: I don't read reviews. I don't look at comments. But, But. But. [00:01:50] Speaker D: Your own worst enemy. [00:01:51] Speaker E: I've been there. I've been there. Yeah. In multiple, like, campaigns. Like, just, like, having to, like, okay, it's been a while. I need to, like, reconnect with my character and, like. Yeah, so I get it. [00:02:04] Speaker D: I had an interesting, relevant experience today. My daughter was asking me to describe Rafina, and I think she was drawing something or creating something on Gotcha Life or whatever. And she was like, what colors are the hair bands and Rafina's hair? I'm like, what? They're different every day. And she's like, well, let's say it's Wednesday. What color are they? And then she's like, how long are her sleeves? What color are her eyes? I'm like, oh, my God, I don't remember. So. So I had a little like, oh, man. I've got to revisit Rafina, like, physically in my head and make sure that I'm being consistent too. It's hard. I mean, it's not hard, but it's important to touch base. [00:02:48] Speaker B: KT can relate to none of this. I know KT is about your real life. [00:02:58] Speaker A: What do you mean? [00:02:59] Speaker B: I have to reconnect with who you are as kt, not as Will. [00:03:04] Speaker D: Well, and the thing is that she was asking me, like, what color Rafina's eyes and what color was Rafina's hair before it turned gray? [00:03:13] Speaker A: And I'm like, yeah. [00:03:14] Speaker D: Oh, well, I guess I've always assumed it was brown, but was it? Like, I really had to think about those things. Like, those are things that don't come up in the campaign so much. [00:03:23] Speaker A: But anyway. Well, Rafina, you've always kind of. Rafina is like a mystery. I think there's some mystery things. [00:03:31] Speaker D: Yeah. [00:03:32] Speaker A: Like, the whole idea that Rafina has. Like, for a long time, we were like, was Rafina ever married? Like, she's a grandma age, seemingly. Although Eric's always like, you don't know how. Yeah, she's Schrodinger's grandma, so you don't know how old she is. But, like, I've always been like, does she have children anywhere? And I feel like you, at one point, years ago, were like, I don't want to be a grandma. Like, it's. She doesn't have to have children or something like that. So I was like, okay, she just doesn't have any children. But I don't know. Like, you just. You had, like, an opinion, but I don't think you were, like, basing it off of some thing that you had written down. You were like, I don't have to be a. You were probably just tired of being a mom. Just like. Just like all parents. Like, okay, I'm. No, I'm nothing. This is escapism. I have no children. I am not married. I can freely wander a foreign land. [00:04:26] Speaker B: I eat sticks. I don't even have to feed myself. [00:04:28] Speaker D: Yeah. [00:04:28] Speaker A: I just drink stick water. [00:04:31] Speaker D: Yes. Perfect. [00:04:37] Speaker A: It's fantasy. Anything can happen. Wow. [00:04:40] Speaker B: Wow. Even eating stuff. [00:04:43] Speaker C: Berry boomberry boom. [00:04:45] Speaker A: Wow. That's so much louder than it ever is. We can actually hear it. [00:04:48] Speaker B: It's because I have our volume up louder. [00:04:50] Speaker A: Oh, I don't think. Or. [00:04:51] Speaker B: No, I. I cranked it to be heard over something last. Last time. [00:04:57] Speaker A: I don't know what you're talking about here. [00:04:58] Speaker B: Let's compare it to the sound of this. Is that the normal volume or is that louder? [00:05:07] Speaker A: Oh, my God. [00:05:10] Speaker B: Yes, I did. [00:05:15] Speaker D: Oh, I like that. I could hear that one so much. [00:05:19] Speaker E: These are always. They're so weird and funny. Where are these from? Anyway? [00:05:26] Speaker B: He knows I was kidding. [00:05:31] Speaker A: What podcast is this from just the most? [00:05:40] Speaker E: That's the sound of bathwack being punched. [00:05:42] Speaker D: Boom, Barry, Boom. [00:05:44] Speaker A: That's scary. Holy. He just Starts singing a song. Just easily punches him. Boom berry. Boom berry. [00:05:54] Speaker B: Boom. [00:05:54] Speaker A: Bury this. [00:05:55] Speaker E: Oh, yeah, yeah. [00:05:58] Speaker C: Boomberry. [00:05:59] Speaker A: Boomberry. [00:05:59] Speaker C: Boomberry. [00:06:00] Speaker A: Boom. [00:06:01] Speaker C: Creepy boomberry. [00:06:03] Speaker D: Let's get this recap over with. [00:06:08] Speaker A: Suffering. I'm suffering because it's hot. It's too. [00:06:13] Speaker D: It is really hot. I agree. Yeah, it's a hot. [00:06:18] Speaker A: I know it's about to be summer, but I was kind of hoping it. It just would always be rainfall or something. I don't know. [00:06:25] Speaker B: All right, here you go, Abby. Previously on Pork Fried Dice. [00:06:30] Speaker D: This one is for an unintentionally dead guy. Aces. We don't know your last name. Aces. You're so dead. The dust queen smashed your boat to shreds. Aces, understand we're gonna plunder all your wares in the end. Aces. Aces. Aces. Aces. Aces. Aces. Aces. Aces. Aces. Aces. You're just some random. [00:07:10] Speaker A: Yeah. [00:07:11] Speaker D: Aces. Aces. Aces. Aces. Aces. Aces. Aces. Aces. We kinda killed you. Vouchers that Rafina traded will go unspent. Adam wished you dead, but maybe that's not what he meant. We could bring you back with this rock, but we have a scarcity mindset. Aces. Aces. Do we resurrect you? Probably not. Cause we don't really like you. Can you forgive us? Oh, my God. Aces. We didn't see the waterfall. We're too surprised that Mo regrets killing. [00:08:03] Speaker E: Oh. Oh, wow. [00:08:05] Speaker D: And that's it. [00:08:06] Speaker B: Oh, my cap. [00:08:07] Speaker D: Oh, my God. [00:08:08] Speaker E: That was so good. [00:08:09] Speaker A: That was amazing. [00:08:11] Speaker E: That was crazy. [00:08:12] Speaker A: That was amazing. [00:08:14] Speaker D: You're very kind. I'm not Jack Black. I really tried to get to figure out how I could imitate his voice. [00:08:19] Speaker A: So good. Oh, my God, Abby, that's. [00:08:22] Speaker B: Can you believe Abby beat you to a Jack Black? [00:08:25] Speaker A: I know. [00:08:25] Speaker B: Cover Rika parody, whatever you want to call them. [00:08:28] Speaker A: Now I have to do a David Bowie song, but also David Bowie's already been done. I'm trying to think of somebody else. Oh, no. I have to learn a Sufyan Stevens song and do that. [00:08:41] Speaker D: So we have to pick up some little details here that didn't get covered in my 1 minute, 38 second recap, which include Rafina has the walloping bolts that she got from trading the vouchers, and that's probably it. [00:09:03] Speaker A: Yeah, there you go. I think that's all that really matters. I don't know what did happen. The waterfall was weird. That's the only thing I remember from that. [00:09:13] Speaker D: Yeah, the rose red waterfall with like. [00:09:15] Speaker A: Four parts of it or something. [00:09:18] Speaker D: Do you think that represents Rafina's ponytails? [00:09:22] Speaker A: They started whipping around. [00:09:27] Speaker D: Maybe her hair was Red before it. That turned maybe gray. [00:09:31] Speaker A: Oh, my gosh. So Rafina was a redhead. We have to have a flashback. See a young Rafina. Eric's like, stop telling me to do things. [00:09:45] Speaker D: So, okay, here are my notes. So Will was the one who persuade. Who used persuasion to get him to leave. And then him being aces, and then aces threw Rafina a sort of like a novelty lighter with his ship on it. [00:10:02] Speaker A: Yeah. [00:10:03] Speaker D: And when she lit, gave the signal for the Dusk Queen to attack. And then Batwack did. Yeah, it was like exactly like a flamethrower. And then Batwack discussed later with the Dusk Queen to change the signal. [00:10:20] Speaker A: Yeah. Oh, what was it too? I don't remember. Oh, yeah, I guess maybe we don't even. It doesn't matter. We don't need to know. Yeah, you need to know though. Eric's like, I don't know. Don't need to know. [00:10:37] Speaker B: Was that a kazoo? [00:10:38] Speaker D: Kazoo player. [00:10:40] Speaker B: Nailed it. Yeah. And so, yeah, there was. [00:10:47] Speaker D: There you have it. [00:10:48] Speaker B: There we have it. So I think. I think we're gonna get right back to. We're gonna zoom in right on Rafina and her gray previously hair. Are you like hefting the diamond just in your hand? Just pondering it? [00:11:07] Speaker D: I don't have it in my hand. I. So what had just happened is I had asked for divine guidance. I'd gone and sort of spun around trying to connect my senses with the environment to get a message, and I didn't get anything. Even though we know meta wise that a waterfall appeared and separated and vanished. So Rafina is going to say, well, I guess we should just proceed as normal to bathwack. [00:11:57] Speaker B: And he punts the body into the. [00:12:01] Speaker A: No, he launches two dead dogs at it. [00:12:03] Speaker C: I was distracted between two things. My daughter and between the wiki. [00:12:07] Speaker D: Oh, the wiki. [00:12:08] Speaker C: Sorry. I'll. I'll. [00:12:10] Speaker D: Mark. Jessen is. Is distracting Alex. [00:12:13] Speaker B: Thanks, Mark. [00:12:15] Speaker C: I'm reassembling things. [00:12:17] Speaker E: Are we sure Rafina doesn't see the waterfall and is just like, out of my way, waterfall. [00:12:22] Speaker B: I'm waiting for a sign. [00:12:26] Speaker D: It's so possible. So possible. No, but. Okay, so dm. [00:12:32] Speaker B: What? [00:12:33] Speaker D: Like we don't see it? We don't have a chance to see it. It's gone. [00:12:36] Speaker B: It's already gone. That happened last session. [00:12:39] Speaker D: Yeah, I know. I'm just making sure you didn't see that. There wasn't any wiggle room. [00:12:43] Speaker B: No. No wiggling. [00:12:45] Speaker A: And just in case Alex didn't actually hear, Rafina said, well, I guess we should just proceed as normal. [00:12:51] Speaker C: What's normal. [00:12:53] Speaker D: Well, we were hanging on to this diamond. I don't think this is the time to use it. I didn't get it. I didn't get a clear indication. [00:13:04] Speaker C: Yeah, but. [00:13:06] Speaker D: Well, why don't you ask for divine guidance? Don't you also have a way to bring him back? [00:13:12] Speaker C: No, he's been dead too long. [00:13:15] Speaker D: Has it been 10 minutes? [00:13:17] Speaker C: I think it's like one minute. [00:13:19] Speaker D: Oh, you only have one minute? [00:13:21] Speaker C: Yeah. [00:13:21] Speaker D: Never mind. [00:13:23] Speaker E: I mean, it's true. We all looked where Rafina was looking, and that's right, there was nothing there. Maybe she got like, a secret. Maybe she saw something we didn't and it told her, you know, don't bring him back. [00:13:41] Speaker D: Well, exactly. I could have gotten a sign to say not to bring him back. And what would that sign look like? Probably something red. [00:13:50] Speaker E: I'm not asking you to speculate. I'm just trying to transition to the next scene. [00:13:57] Speaker D: Yes. Okay, so I think we should proceed as normal. What should we normally do? What do you think, Roscoe? [00:14:06] Speaker E: What would we normally do? We gotta get back Normalcy lessons. [00:14:11] Speaker C: Yeah, we probably kill him again and throw him in the ocean. [00:14:14] Speaker E: Throwing a guy in the ocean is a very normal thing to do, guys, as long as you do it in a normal way. [00:14:23] Speaker D: All right, well, I'm gonna safety pin this voucher to him that says to use it at the Trent Funeral Home. [00:14:33] Speaker A: Let's hope he gets there. Oh, man. [00:14:37] Speaker D: Isn't it downstream or no stream. [00:14:40] Speaker B: You're in the middle of Dasqueeny Bay. [00:14:47] Speaker A: I'm. I'm assuming I am not even there. I'm. I'm somewhere else. Because I way more. [00:14:52] Speaker B: No, you're sitting on Bathwack's lap. [00:14:54] Speaker A: No. [00:14:55] Speaker B: Oh, okay. [00:14:58] Speaker D: What are you it most docked off? He's the only one who's not there. Right. [00:15:02] Speaker B: Well, it sounds like Will's not there. [00:15:04] Speaker A: Yeah, I'm not there. I would have said more things. I, I. Yeah, I'm not there. [00:15:10] Speaker D: Well, we should at least see him off with the whole group. [00:15:17] Speaker E: Goodwood. Ravina. [00:15:19] Speaker D: See Waka waka. I don't get it. Just kidding. I get it. [00:15:25] Speaker E: Good one, Rafina. [00:15:26] Speaker D: Rafina's starting to feel better. [00:15:28] Speaker B: Were you feeling bad? [00:15:31] Speaker D: She was feeling bad. Rafina was feeling a little bad. She was feeling strangely existential thinking about Mo and his very wholesome way of dealing with the murders he causes and this person she barely knows and her reluctance to bring him back. I mean, you all know, you know. [00:15:58] Speaker C: How she feels and how there's only one diamond in the whole universe. [00:16:04] Speaker E: Should somebody say a few words before we toss him overboard? [00:16:11] Speaker D: I think we should nominate Mo because he has such a healthy relationship with death and accidentally causing it, or on purpose causing it. [00:16:19] Speaker C: Your accidental death wasn't our fault, but your life isn't worth a diamond. [00:16:23] Speaker D: Oh, Batpack just did it. It was a little blunt. [00:16:27] Speaker E: Pretty good. [00:16:30] Speaker C: He looks pointedly at Rafina. [00:16:35] Speaker D: If you want me to bring him back, just say so. Nothing? No divine guidance? No Batwack guidance. Let's go get Will and Mo. [00:16:54] Speaker B: Go do it. Mo is swimming around the eye, which is not moving. Where's Will? [00:17:06] Speaker A: He's probably gonna try to go back into his tent to be alone. Doesn't want to talk about this stuff anymore. I mean, I think he feels weird because he felt a little bad about this weird, random guy dying. And I think last time I had said, like, there's no way I could be there and, like, hear this discussion and not just be like, no, we're saving the diamond for ourselves. So, yeah, I think that he's just doing his own thing. Assuming that we're getting rid of the body. I saw them over there. Rafina did her thing. I'm like, okay, well, whatever. I'm going back to my tent. Okay, but if somebody's coming to get me before that, I'll go over there. If that's. I don't know what's going on. [00:17:43] Speaker B: Well, Rafina, are you marching off to find them or are you trying to send people to do it? [00:17:50] Speaker D: Okay, no, I'm going. And I'm sort of hoping that they're following me, but of course, that's up to them. [00:17:57] Speaker B: You're right, it is. [00:17:59] Speaker D: I go up to the tent. Knock, knock, knock. [00:18:02] Speaker A: I pop out from behind the tent. I knew you were gonna try to get me. I'm not even in there. What is it? [00:18:08] Speaker D: I was hoping we could use the piano. [00:18:14] Speaker A: I'm not even. [00:18:15] Speaker C: That's so great. [00:18:17] Speaker A: Oh, my God. [00:18:19] Speaker D: I was hoping we could use the piano to say a few words. [00:18:22] Speaker A: Yes, you can use the piano however you like. I immediately go in the tent and try to push the piano out. [00:18:27] Speaker B: Give me a strength check. [00:18:28] Speaker A: All by myself. [00:18:31] Speaker D: Wait, did you push it in there all by yourself? I thought. [00:18:33] Speaker A: I don't really remember. [00:18:34] Speaker E: It came pre installed. It's like a ship in a bottle. [00:18:37] Speaker B: But I think I pictured Rafina. [00:18:40] Speaker A: Yeah, I don't want to attend strength on my own. Just like a strength here. Where the hell is strength? [00:18:46] Speaker D: There it is. [00:18:46] Speaker A: My strength is. How do I click on it? There we go. Sorry. My God. Wow. I'M so. I really want that piano out of there. That's the best strength check I've ever rolled. Six years. [00:18:58] Speaker E: To be fair, the piano is on wheels. [00:19:03] Speaker A: Good. I've super good at this. [00:19:05] Speaker B: You only break one ulna. [00:19:07] Speaker A: Ulna. [00:19:11] Speaker D: No, they're called hammers. Oh, wait, you mean on. On Will. [00:19:15] Speaker A: They're also called hammers. Yeah. He's enthusiastically pushing the piano out. Why do we need this piano out? I mean, or anywhere. Whoops. It fell into the ocean. Just kidding. Where do you need it? Please push it yourself. [00:19:34] Speaker D: Well, we're going to bury this guy at sea. [00:19:38] Speaker A: Didn't you guys already do that? Why are we still talking about this? Kick him in the ocean already. [00:19:45] Speaker D: Bathwack sort of wanted me to resurrect him with the diamond, but I asked for divine guidance and didn't get any. And Bathwack is still being passive aggressive about it, but won't tell me to do it. So we're just going to proceed as normal. [00:19:59] Speaker A: Okay. What's that? I don't know what that means, but you need this piano for it. How hard is it to push this piano across an eyeball? [00:20:08] Speaker B: Try it. I mean, you got a 19 really hard. [00:20:11] Speaker A: Mo. [00:20:12] Speaker B: Not actually sand. [00:20:13] Speaker A: So I'm trying to call Mo. Mo's the strong one. [00:20:16] Speaker B: What? [00:20:17] Speaker E: Oh, cataracts or something. [00:20:22] Speaker B: Oh, yeah. Is your tent, like, right over the pupil? [00:20:25] Speaker A: I dumped the piano right into the. Right into the pupil, into the mouth. Moe sounds mad. [00:20:31] Speaker B: I don't know. Did he sound mad? [00:20:33] Speaker A: He sounded mad to me. [00:20:35] Speaker B: That's up to you to decide. [00:20:36] Speaker A: Well, I said mo. He said what? [00:20:38] Speaker B: Yeah, he's swimming. [00:20:40] Speaker A: Come push this piano for me, Mo. What piano? [00:20:46] Speaker B: I didn't say what to you. I say what to Rafina. [00:20:49] Speaker A: Ooh. [00:20:50] Speaker D: Oh, sorry. Could you please help with the piano and help us say a few words as we throw this guy in the ocean to say goodbye? [00:21:00] Speaker B: What do you want me to say? I think I said what I want to say. [00:21:05] Speaker D: You are my new spiritual leader. You have such a healthy relationship with the parting of lives. Of lives when you are involved. And we were kind of involved. So I want to learn from you. [00:21:19] Speaker B: Okay. Pulls himself out of the water. All right. What does piano for? [00:21:31] Speaker D: To sing. Do you want to sing? What you're gonna say no? Do you want. [00:21:38] Speaker B: Should I sing? [00:21:40] Speaker D: All right, I'll use it first. [00:21:41] Speaker B: Okay. [00:21:42] Speaker E: Who knows how to play it? Rafina knows how to play piano. [00:21:46] Speaker D: That's not been established. And every time she rolls a performance check, she fails miserably. [00:21:52] Speaker B: Let's see what happens this time, roll a performance check. [00:21:55] Speaker D: All right. [00:21:59] Speaker A: Oh, yeah, It's a good 16 performance. [00:22:03] Speaker E: Does Rafina canonically sing the recap song? [00:22:10] Speaker D: No, because Aces. No, it's Jack Black. Can't you tell? Are you sad that I invoked you personally, Adam? [00:22:21] Speaker E: No, I think that's more than appropriate. [00:22:23] Speaker A: Okay, wait. [00:22:25] Speaker E: I mean, yes, but I think it's more than appropriate. Sorry, I misspoke. [00:22:32] Speaker B: All right, what you got, Rafina? [00:22:34] Speaker D: So Rafina sits down, and she moves her fingers like she goes. And out comes a very tinkly melody that's a little. A little yearning, but at the same time, sort of cheerful. And she puts the pedal down to make it very mysterious. And it gets lost quickly in the air because we are outside, and there's probably some sort of air moving around, and so it's not like it echoes off anything, but it's just a little atmospheric. [00:23:12] Speaker B: Does it sound like this? That's what I'm picturing. [00:23:21] Speaker D: Eric. [00:23:22] Speaker B: Just put it on piano. [00:23:26] Speaker D: If we had 88 of those and played them all at once, it would still not sound like that. Look at K's face. Oh, dear listeners face. [00:23:38] Speaker B: It's one of the best ones on the. On there. [00:23:43] Speaker A: I'm starting to not like it just because of Abby. Every time I hear it, I'm like, cloven. Cloven. Yeah. [00:23:52] Speaker D: Okay, so a little. So we have a little piano interlude, and then Father Mo speaks some words, says Rafina. [00:24:01] Speaker B: Well, these people feel bad about this guy dying, even though we don't kill him. [00:24:09] Speaker D: Intentionally. [00:24:11] Speaker B: Well, we went over this. [00:24:15] Speaker D: We accidentally lit the signal. Okay, fine. We went over this. [00:24:20] Speaker B: So he was alive, and now he is dead. And you guys, I guess, fought about whether to bring him back with Diamond. Excuse me. To bay water in my throat. And you said, no, we keep diamond and we throw him in water. And so that's what we do. [00:24:42] Speaker D: It's a much better recap than mine. Huh? That was an aside. [00:24:49] Speaker A: Did saying that make you feel better? Mo, you sound a little more happy than when I called you to help push this damn piano across this island Face. [00:24:58] Speaker B: I mean, I guess I don't. I have to kind of think about what sort of morals we share. Or not share. [00:25:14] Speaker D: Well, I appreciate your clarity. I do feel like that's given me clarity. [00:25:19] Speaker B: Okay. [00:25:20] Speaker D: And we know that these closure services, funereal services, are for the people who remain and not for him. [00:25:29] Speaker A: So too bad we have no idea who he knew, whether it was important to anyone else. [00:25:37] Speaker D: Well, and that's why we're doing this. But also. And she pins the Voucher to him. We can feel good about somebody saying goodbye to him, right? No. Okay. [00:25:59] Speaker A: Yeah, I'm just. Will's quiet, and he doesn't know what to say. [00:26:02] Speaker D: Bathwack, Are you going to put him in the water for us? [00:26:06] Speaker C: I think you should bring it back. [00:26:11] Speaker A: There are a hundred other people that we've killed that might be more deserving than this. Kind of a dummy. [00:26:21] Speaker D: You just want to see how my spell works, don't you? I've never done it before. It's not a nice ordeal for the person who comes back. [00:26:34] Speaker B: How do you know if you've never done it before? [00:26:38] Speaker D: Well, because when it. When I learned it, I had to learn a little bit about the effects. [00:26:44] Speaker B: Oh. Well, like, how is it unpleasant? [00:26:50] Speaker D: It hurts. [00:26:51] Speaker B: Oh. [00:26:53] Speaker D: And they're very weak for a very long time. [00:26:59] Speaker A: Well, don't let that stop you from resurrecting me if I die. Okay? I will deal with it is all I'm going to say, if you're worried about that. But how many diamond stores are in Gully's End, Bathwack? How many more can we steal? Also, can we not talk? This really, guys. Oh, God. This is why I walked away. This is. This guy is just kind of a guy. We've killed other more innocent people. What about Nat Bathwack? Will's, like, rubbing his head, like I'm doing, and he peeks one eye at Bathwack, like, what about that? [00:27:36] Speaker C: We weren't strong enough to bring him back then. [00:27:39] Speaker A: I think Rafina's been just as strong the entire time I've known her. [00:27:43] Speaker E: So is there any chance that Roscoe can, stealthily, during whatever exchange is happening right now, just kind of push the body into the water? [00:27:58] Speaker A: If I see it, I won't say anything. [00:28:01] Speaker B: Sure. Roll a. Roll a stealth check, I guess. Oh, well, that's. [00:28:11] Speaker A: Oh, I like it, though. [00:28:12] Speaker B: Sorry, Abby. Sorry, Abby. [00:28:14] Speaker C: Sorry, Abby. [00:28:14] Speaker B: I didn't mean to play that game. Sorry. [00:28:17] Speaker A: Amazing. I love it. [00:28:21] Speaker B: All right. Sees him a six. [00:28:23] Speaker E: So he's not being stealthy, but he's gonna try to just do it anyway. [00:28:27] Speaker A: He runs over, and Charlie Brown football kicks him into. [00:28:32] Speaker E: And this is coming from. This is so, like, Roscoe. Roscoe is giving, like, a lot of serious thought to his knowledge of Rafina in terms of, like, their. Their interaction about, like, absolution and the absolution Mustard. And it's notable to him that, like, Rafina seems pretty, like she made a decision in this case. And it's like, it doesn't feel like she requires absolution. To him, like, it feels like she requires validation. [00:29:16] Speaker B: Got it. [00:29:17] Speaker E: Or something. There's some kind of distinction here. So he's. He's just gonna try to push the body over. [00:29:23] Speaker B: Okay. Yeah, you go to push the body, and you flip it over, and a little bit of gas comes out of the body. And everybody. If that's something that would draw your attention, you could turn and look, but. [00:29:42] Speaker A: Roscoe's over there, so. [00:29:44] Speaker B: Yeah, but he's also pushing the body into the water. [00:29:47] Speaker A: No, I'm saying we might. [00:29:49] Speaker B: Oh, you might never look because it's just. Oh, that's Roscoe. [00:29:52] Speaker A: Of course. Exactly. Yeah, it was a mustard bathwack container. [00:29:58] Speaker D: I'm really happy that you said that. I'm glad that you told me how you feel and you didn't mince words. I don't think we should bring this guy back, and I guess it's up to me. Unfortunately, I kept trying to think of ways to dodge the. To, you know, shirk the responsibility or give it to someone else, but I can't. So I'm gonna have to take responsibility for this. But I think it. I think I'm gonna be okay with that. [00:30:34] Speaker E: Well, somebody please help me move this body. It keeps fought and I can't breathe. [00:30:40] Speaker A: I can't breathe. [00:30:42] Speaker D: I thought that was just the mustard. [00:30:45] Speaker E: How dare you, Rafina, You've done a lot of bad things in your life. Kill that other guy accidentally kill this guy accidentally, but insinuate that my mustard smells bad? That's a bridge too far. [00:31:11] Speaker B: Roscoe, I think it wasn't it you that accidentally killed this guy? [00:31:15] Speaker E: I don't know who's paying attention. I wasn't in the recap. So anyway, will somebody please help me move this body? I'm. [00:31:28] Speaker B: Beth, Are you trying to stop him? [00:31:32] Speaker C: No, because I'm not going to convince Rafina. [00:31:35] Speaker D: Okay, this feels weirdly like my marriage. [00:31:41] Speaker E: Okay, do we need to. [00:31:43] Speaker C: I keep asking you to resurrect our dead animal. Oh, it's too close to home. [00:31:57] Speaker A: Too close to home. [00:32:02] Speaker D: We only have the one diamond. [00:32:06] Speaker E: Rafina, will you please get over here and help me? [00:32:09] Speaker D: I could, but I'm not the strongest one. [00:32:11] Speaker E: I guess I help together. No, I. I really. Well, no, I don't. I guess that would be kind of thinking. Like, is it. Would it be interesting? I think that would be a hat on a hat to make Rafina also be one of the people that push. [00:32:31] Speaker B: The body in the water. [00:32:32] Speaker E: Yeah, I think that might be a bit too much. You know, Roscoe, you've had a lot of bad ideas. But making Rafina do that is a bridge too far. [00:32:43] Speaker B: There's that one time you tried to put a hat on. A hat. [00:32:46] Speaker D: Yep. [00:32:49] Speaker E: Did Mo offer to help? [00:32:50] Speaker B: Yeah, he comes over. He basically just does it for you. [00:32:56] Speaker D: Goodbye, Aces. We did not know your last name. [00:33:04] Speaker E: All right, well, that is that. Are we still moving? We're still moving, right? [00:33:11] Speaker A: I think. [00:33:12] Speaker E: Hey, Dusk Queen, are we still moving? [00:33:14] Speaker B: Do you want to keep going now? [00:33:22] Speaker E: Yeah, I think we should proceed as normal, as ravenous. [00:33:27] Speaker B: And she starts going. [00:33:30] Speaker D: Is it all lurch, really? [00:33:32] Speaker E: A sound that Dusk makes? [00:33:34] Speaker A: No. [00:33:35] Speaker E: Okay. [00:33:36] Speaker B: Shimmy makes it. [00:33:39] Speaker D: Pretending to drive it the helipad. [00:33:44] Speaker B: So, yeah, you guys start zipping along across the bay again. [00:33:50] Speaker D: Can you help me get this piano back into the tent? [00:33:53] Speaker A: Oh, nope. Tents closed up. I say closing the tent up and. [00:33:58] Speaker D: Going for a stroll around the sorry boogers in it. [00:34:02] Speaker B: Tent closed. [00:34:04] Speaker A: I thought Mo could use some tunes. She should play some tunes. And then I go for a walk around the island. Island. [00:34:11] Speaker B: Animal Island. [00:34:14] Speaker D: The island. [00:34:17] Speaker B: I'm picturing lots of tense silences over the next. [00:34:21] Speaker A: Yes. [00:34:22] Speaker B: Bit of time. [00:34:22] Speaker A: Yeah. [00:34:23] Speaker B: Is that accurate? [00:34:24] Speaker A: Yeah. [00:34:25] Speaker D: Yeah, I think so. Rafine is actually feeling okay, but it's not trying to rock the boat, so to speak. [00:34:32] Speaker C: Pathway has started thinking something repeatedly. [00:34:41] Speaker A: What is it? [00:34:42] Speaker C: But I'm not gonna tell you what. [00:34:44] Speaker D: Well, how are we gonna even know to ask you if you don't say anything? [00:34:47] Speaker C: He's just sitting there pensively. [00:34:49] Speaker D: I see. [00:34:49] Speaker A: Do you want to share it with listeners? Do you want the rest of us to just not listen? [00:34:55] Speaker C: No, it's okay. [00:34:56] Speaker A: Do it. I'll take my headphones off. [00:34:59] Speaker E: I'll stop understanding language. [00:35:01] Speaker A: You're the dm. Keep your headphones on. [00:35:05] Speaker E: Blah, blah, blah, blah, blah, blah, blah. I'll say a word over semantic satiation. [00:35:10] Speaker C: Spoon, spoon, spoon, spoon. [00:35:14] Speaker D: Chicken wire, chicken wire. Chicken wire, chicken wire. Okay, so basically we should just. You're looking pensive. Like, how are you looking pensive versus how you normally look. [00:35:24] Speaker C: Oh, I look exactly the same. [00:35:26] Speaker D: Ah. How will this ever advance the plot? [00:35:31] Speaker C: It's okay. No, we're not going to advance it right now. [00:35:34] Speaker D: All right. I guess we have to be patient. [00:35:36] Speaker A: Oh, yeah. Okay. [00:35:37] Speaker D: You don't have to be patient. Go ahead, kt. [00:35:39] Speaker A: I mean, it's bathwack. Is that. Well, if. I mean, I'm taking a stroll. I mean, like, if I see Bathwhack looking, I don't know, like, any way different, silently staring off into the sea. There's no sand to kick. Adam. What do I do? How do normal People talk to each other. [00:35:57] Speaker B: KT here. Will. [00:35:59] Speaker A: It's Will. Like, in the way that I'm like, okay, I feel like he's upset about this. I don't know, I feel like maybe I would linger while I walk by him, stare at him in a scary sort of way. Are you scary looking? [00:36:20] Speaker C: Me? No. [00:36:21] Speaker A: Yeah, you are. [00:36:23] Speaker B: Wrong answer. [00:36:24] Speaker A: Wrong answer. Yes. I mean, I would talk to Bathrock if no one else was around because, like, I don't want to. I wouldn't want to, like, start the same conversation again. But if. Can I have. Is there space? Are we across the football field? [00:36:44] Speaker B: There's no NPCs around. [00:36:47] Speaker A: Okay. [00:36:48] Speaker B: I can't speak for PCs. [00:36:52] Speaker A: PCs. Reese's, PCs. [00:36:56] Speaker E: Roscoe isn't there. Roscoe's in. Rudy. [00:37:04] Speaker A: Yeah. So how many more diamonds should we steal when we get to Gully's End? And do you have any diamonds in Gully's End? [00:37:20] Speaker C: I'm sure we can find a diamond in Gully's End. [00:37:24] Speaker A: Like, how many better towns outside of Gully's End will we reach before we reach Gully's End, which is just a weird drive dry cave system. I think I've said that before. [00:37:35] Speaker C: I wonder if. I wonder if the dust queen can find some diamonds on the bottom of the dust queen. [00:37:45] Speaker A: Maybe there's some treasure chests down there. But really, what's your plan with the diamond stuff? Because, you know, what if you die and then the whole world explodes? [00:38:00] Speaker C: But what if I die? [00:38:04] Speaker A: Yeah, what if you really die and we don't have a diamond to bring you back? [00:38:13] Speaker C: Well, you'll find one. [00:38:15] Speaker A: I'm not dragging your body around Six Rivers Bathwack. Like, you need to stay alive, but also, like, let's steal more diamond. Like, do you have knowledge of Gully's End at all? Are you from this area? [00:38:27] Speaker C: Well, yeah. [00:38:28] Speaker A: I mean, yeah. Well, so where do we go for diamonds? [00:38:32] Speaker C: I don't know what it's like right now. Gully's in is a big. I mean, if we go to the. If we go to the capital city, it's a big city, we should be able to find what we're looking for. But I don't think we're going to be able to move around very easily. [00:38:51] Speaker A: Right. So that's why I was asking outside of Gully's End, if there are any places that you know that might have diamonds, because I know that you took that diamond. I remember you with a piece of floor hanging off of that chest that you got the diamond out of. [00:39:09] Speaker C: Yeah, we might have Needed it for a situation. Like. [00:39:11] Speaker A: You think I'm judging you for stealing the diamond? I'm saying it around. There's nobody around. Okay, like steal all the diamonds you want. I am proposing stealing diamonds right now. I am being honest with you. Let's steal some diamonds. That's why I'm asking. Where are the diamonds? Where should we go? Is there a big bank in Gully's End somewhere? Probably not. [00:39:28] Speaker C: Maybe we can find. Maybe we can find a merchant ship of diamonds. We can do some pirating. Not actually joking. [00:39:39] Speaker A: Okay, well, I look around like this. How many ships are here? Your land seems empty. Besides that weirdo that just got killed. [00:39:52] Speaker C: I mean, there should be more once we round the corner. Once we round the. Once what is it the cape. [00:39:58] Speaker A: But aren't we going to the Peninsula? [00:40:00] Speaker D: Peninsula. [00:40:01] Speaker A: We're going to the Peninsula. Right? [00:40:04] Speaker C: So we're stopping at the Cor. [00:40:06] Speaker A: I think that was the plan. [00:40:07] Speaker C: At the mouth of the bay or whatever. [00:40:09] Speaker A: I think that was the plan. Yeah. [00:40:11] Speaker C: Yeah. [00:40:15] Speaker A: Maybe the lighthouse has diamonds in it. I'm just. I don't know. Pathway. I'm just saying that I'm here to help you steal diamonds if you want to. Because, you know, I would like to have a diamond for each member of the group. Hopefully that would be great. Or at least more than one diamond so that this drama doesn't have to happen every time we kill somebody. Which is going to happen again. Bathwack. It's going to happen again. Please pick me over random stranger number three. [00:40:43] Speaker C: Yeah, you're right. We need at least one extra diamond for you. [00:40:46] Speaker A: Thank you. Just for me. Great. I was saying for each of us, but sure, they could all be for me. I could have multiple lives. That'd be great. But you know, what about your wife? What about your kid? What about what we're heading into? None of this is going to be good. [00:41:04] Speaker C: I don't think any of it's real. [00:41:06] Speaker A: The fire in the. Oh, no. I forgot. You. You kind of forgot about this. [00:41:10] Speaker C: What? What fire? [00:41:11] Speaker A: The fire in Gully's End. In the book? [00:41:14] Speaker C: Yeah. Do you think that's really there? [00:41:17] Speaker A: I don't know. A lot of weird stuff has happened with that book that you still have. Do you want to see if we can open it? Maybe more things will be in there. Anyway, we need diamonds is all I'm saying. That's why I stopped to talk to you. [00:41:32] Speaker C: Yeah, I think. I didn't I give you the book back, but it's locked now. [00:41:35] Speaker A: You did not get. You took it last time. Because you were mad. You didn't want Will to look in it anymore. [00:41:43] Speaker C: Yeah, that's right. [00:41:44] Speaker A: I planned on stealing it when I had my. Your stuff in my room, but so much happened on the cruise ship, and then it crashed. So it was a. [00:41:51] Speaker B: It was a busy two hours. [00:41:52] Speaker A: It was a busy two hours. Will does not say that out loud, but, yeah. You still have the book? [00:41:56] Speaker C: Yeah. Okay. It's weird because it's not in my inventory. [00:42:00] Speaker A: It should be it. You definitely have. [00:42:02] Speaker D: It's like you forgot to put it dear. [00:42:04] Speaker C: All right, I'll add it Bookwill wants. All right, one. [00:42:15] Speaker A: But, yeah, like. [00:42:16] Speaker C: Oh, really, though? I mean, I don't know how we're gonna. I just don't know how. I don't know what it's gonna be like when we get to land, if we can even approach. [00:42:27] Speaker A: Well, yeah, we heard your society is pugilistic. What a fun term to learn about Gully's End. Thanks for telling us. Thanks for warning us. [00:42:38] Speaker C: Well, we've got the Dusk Queen, and hopefully we have some support when we get there. [00:42:49] Speaker A: Hopefully. [00:42:51] Speaker C: Hopefully. [00:42:53] Speaker A: Yeah. Okay. We still need diamonds. [00:42:58] Speaker C: What are we gonna do, though? I mean. Well, we'll just add it to the to do list. [00:43:04] Speaker A: What, to get diamonds? I think that might be, like, number one now. I mean, I. I mean, Rafina also is a lot less caring about resurrecting people than I figured she'd be. So I'm glad that she's more on the side of caution using the diamond, but I'm just saying, I don't like the vibe that is happening with the situations of death going on and you wanting to resurrect everybody. Yes, you. [00:43:41] Speaker C: Like I said, I don't know. Maybe it doesn't even matter. Kill someone, resurrect them. Will they even be alive after we pull the sliver out? [00:43:54] Speaker A: Well, I hopefully will be. So, again, okay. To save the diamond for me, I am still the same person that I was, so. Yeah. But, yeah, see, that's. That's also why, you know, I did feel a little weird about Aces dying, even though he's a complete idiot and probably not useful to anyone on this Earth planet. Earth planet continent. [00:44:24] Speaker C: But, I mean, maybe we don't even have to resurrect him. Maybe he'll just be alive when we pull the sliver out, when we kill whatever it is in Gell's End. [00:44:32] Speaker A: I think you're right. I think you should just look at everything like that bathwack, you know, like, a lot of the stuff is illusory and Seeming to change all the time. Weird changes. So, yeah, just look at it like that. Don't worry so much about when somebody random dies, necessarily. Like, what about the albatross that kept saying whatever his name was? Not acting like an albatross or like a God, like, claiming he had some regular basic name. Who knows what anybody is? I think we really should focus on the people in this group keeping us alive, since we know that we are all integral to saving the world. Or we've been told by various weird powers, but I believe them firmly. [00:45:29] Speaker C: And we're the ones who can't sleep. Yes, this is all our hallucination. [00:45:35] Speaker A: Yes, ours. So I think it's good to focus on us keeping us alive. [00:45:55] Speaker D: You hear from across the eyeball, Rafine is playing on the piano. Go, team, go. [00:46:09] Speaker C: It's pretty cool that we've got a piano on our pirate ship eye. [00:46:13] Speaker A: Oh, yeah, it's real cool. Bat Thwack. [00:46:15] Speaker C: We need. We need a sailor. We need a Jolly Roger. We need a flag. [00:46:22] Speaker A: Hmm. How would we erect it? Stick it in the center of this giant eye. Just kidding. Dusk. I don't know if you can hear me. Just kidding. Just kidding. Just kidding. [00:46:34] Speaker B: Oi, no. [00:46:38] Speaker A: Dus, Queen. Can you even hear this? [00:46:41] Speaker B: Yes. [00:46:42] Speaker A: What the fuck, Bathwack? Nothing we say is private. We'll definitely use a diamond for the dust queen if anything happens to her. And I wink at Bathwack and I listen to hear if the dust queen says anything. [00:46:58] Speaker B: You don't get a response. [00:46:59] Speaker A: Okay, good. We gotta get a huge diamond for that job, probably. Hey, Dust Queen. Bathwack did ask before whether you can find diamonds on the bottom of the. Okay, that's what I asked before, whether you could find diamonds on the bottom of the bay. See any treasure chests down there? Do you have any eyes on that side? [00:47:20] Speaker B: That side? Do you mean under my feet? [00:47:28] Speaker A: Well, just on the other side of the water. Remember you said that Roscoe kind of won the drawing competition, but nobody was really right, so I don't know how many eyes you have down there. [00:47:40] Speaker B: Can not see the potom. [00:47:47] Speaker A: Bummer. [00:47:48] Speaker B: Sorry. [00:47:51] Speaker A: That's okay. [00:47:53] Speaker B: I have not heard of diamonds on the floor of the bay, though. [00:48:03] Speaker A: Have you heard of diamonds anywhere? [00:48:06] Speaker B: I mean, I am aware of their existence, if that's what you mean. [00:48:23] Speaker A: It wasn't, but I. [00:48:29] Speaker B: Oh, what did you mean? [00:48:37] Speaker A: Just, if you know of any places with diamonds. But that's okay. Why don't you just focus on getting us to that peninsula? Thank you. [00:48:44] Speaker B: Well, there is the appertown mind tapper down Mine. [00:48:55] Speaker A: Where's that? Oh, so you have heard of Tapper Down? Oh, the Tapper Down's far away. Though. I'm kind of hoping for something a little closer. Thanks, Dust Queen. Though maybe we'll have to stop by there. [00:49:13] Speaker C: Well, you don't. I mean, people in Gully's End must have been trading up and down the coast here. I'm sure we could find some diamonds from Tapper down in Gully's End. [00:49:31] Speaker A: Yeah. Okay. Well, was hoping for Dust Queen. [00:49:38] Speaker B: Yes, my king? [00:49:42] Speaker C: How long are your arms? If we. If we were to continue out toward Gully's End, could you reach out of the water or is that. Is that too close to the shore? [00:49:57] Speaker B: Do not have barbs. [00:50:02] Speaker C: Oh. Huh. Okay. Pardon my question. [00:50:11] Speaker B: No worries. [00:50:13] Speaker D: How rude. [00:50:18] Speaker A: Okay, well, I'll just keep an eye out for diamonds. More than I have, which was already happening and I haven't found any. All right, good talk. [00:50:31] Speaker B: Wait. [00:50:31] Speaker C: Will, do you have diamonds that you haven't told us about? [00:50:33] Speaker A: Do I have diamonds that I haven't told you about? Maybe. [00:50:37] Speaker B: No, I did what I tell you. [00:50:39] Speaker A: I did what I tell you. No, I have. I have a ridiculously expensive necklace, I think, but it doesn't have any diamonds on it. I think it's just rubies, if I remember. [00:50:49] Speaker B: That sounds accurate. [00:50:51] Speaker A: Yeah. I have a ruby necklace, not a diamond necklace. [00:50:56] Speaker C: It'd be amazing if we go on this adventure to find diamonds and you've. [00:50:59] Speaker A: Just had them in your bag the whole time. [00:51:02] Speaker B: Just counts them at night. One life. Two Life. [00:51:07] Speaker D: Three Life. [00:51:08] Speaker B: Four life. [00:51:09] Speaker D: Five life. [00:51:09] Speaker B: Six Life. [00:51:11] Speaker A: Yes. We just got to keep an eye out for rich ladies with necklaces. We got to go to some balls. Maybe banks. I mean, how deep are you willing to go for this bathwhack? Just ripping the floor out of Shimi's parents shop or otherwise. [00:51:32] Speaker C: I mean, I'm not the one who seems to want them so badly. [00:51:35] Speaker D: What? [00:51:36] Speaker A: Wait a second. You just want. You just want to spend the one we have and then not get any more? [00:51:43] Speaker C: No, you're right. I would do it again. [00:51:46] Speaker A: Right. [00:51:47] Speaker C: Let's steal more. [00:51:48] Speaker A: Yes, exactly. Okay, good. All right. Now I have one person on the diamond stealing side. [00:51:53] Speaker B: This whole campaign is just a con. It's Will set up to get someone to help him steal diamonds. None of this is real. [00:52:02] Speaker A: God. Okay. All right. Good, good. Okay, now that's great. Okay, good talk. You can stare into the ocean a little more. I will walk over in this direction. [00:52:17] Speaker B: We should be close enough to the place you wanted to go to be able to see the light house. [00:52:38] Speaker A: What? [00:52:39] Speaker D: I truly. Don't make him say it again. [00:52:41] Speaker A: Don't say it again. Thank you, Bathwack. Did you understand what she said? We should be able to be close enough to the light. To the what? I look around. Is the land close? Can I use my senses? [00:52:58] Speaker B: Just your sixth sense. It is nearing the tail end of the day, but it's still plenty light out and you can see towards. In the direction where the dusk queen is heading. The. The land form that you're heading towards is becoming more clear. And it looks like the sort of the entirety of the section you can see that's jutting out into the. The end of the bay there is formed by these massive cliffs. And on. On top of the cliff, sort of at the very point of the peninsula, you see there's some sort of a structure above that could potentially be a lighthouse. Though you can't make out the specifics yet. [00:53:51] Speaker A: There's no light coming out of the lighthouse. [00:53:53] Speaker B: It's not. It's not dark enough for there to be a light at. At least that's visible. [00:53:59] Speaker C: But it's a cliff face. We'd have to climb it potentially. Yeah. If we. If we decide to stop there, which. [00:54:06] Speaker B: Was the current plan. [00:54:12] Speaker A: I wonder if she can launch us straight up into the air like she did to Aces so that we are launched on top of the cliff. Please. Dust Queen. That's a joke. That's a joke. That's a joke. That's a joke. [00:54:22] Speaker B: I do not think I would have the precision. [00:54:27] Speaker A: Thank you for not immediately killing us all. [00:54:35] Speaker B: But let's try it anyway. [00:54:40] Speaker C: Like at Hibachi, huh? [00:54:45] Speaker B: Like bits of scrambled egg. No, it's. She shoots you, but it's like the. The bottle of the condiment bottle where it's just a string that shoots out and then you're fine. [00:54:59] Speaker D: Perfect. [00:55:02] Speaker A: Okay. All right. How are we gonna get. Okay, there's no. Yeah, this is just straight cliff. There's no stairs or anything. Dust queen, don't run into the cliff. I don't know what to say. I don't know. I don't have any control over any of the situation. I am riding a giant sea creature. Okay, how do we get everyone off of this girl? [00:55:29] Speaker B: First you have to lick her dry lips. [00:55:31] Speaker A: Oh my God. Nobody will understand. [00:55:33] Speaker E: I know. [00:55:34] Speaker B: That was just for you guys. You'll cut it out later, right? Listeners, we're reading a book they. [00:55:42] Speaker E: That can be included in the pre episode stuff. They probably heard it. [00:55:46] Speaker D: Yeah, yeah. [00:55:48] Speaker A: Sweet, sweet. I want to hear it as often as I can look at those dry lips. Oh my God. Stephen King. What's wrong with you? [00:56:02] Speaker B: Hey everyone, if you like what you hear, please leave us a kind review wherever you listen to us. Also, consider supporting us by subscribing to us on Ko [email protected] com supportpfd where you can gain access to lots of exclusive treats and behind the scenes goodies. Thanks for listening and we'll see you next time.

Other Episodes